When examining the use of devices to support learning in the classroom, it is helpful to divide the context into three major categories. Hardware, software and whether it is effective
When it comes to game-based learning in an educational context it is tough to beat the Hour of Code. A worldwide initiative, specifically targeted at teaching children through play, how to program a computer is the first stop in quality game based
Isn’t it wonderful when you hear your students having those moments?
Last spring, I set up a popup maker space. For a whole morning, my students tinkered, made, built and played with scribbling machines.
“The role of the teacher is to cre