To game or not to game? To flip or not to flip?
These are the questions of the week, and well, at the risk of being a COETAIL naysayer...meh.
Of course play is fun and engaging. I start most days with the New York Times Crossword P
[caption id="attachment_199" align="alignleft" width="215"] The high point of my gaming life[/caption]
Last week, teaching my Middle School students some basic coding (in the land of the blind... etc), I programmed a game, at least I think that's w
Option 1: Project-based Economics course
Inspiration came via my week 2 post about project-based learning
Economics final project as I've done it in the past. It's also in need of a better name.
Elements of project based learning, fro
Young students Making Meaning using Makey Makeys
Playing the "playdough piano"
Good speakers are key for using makey makeys in a loud class!
Rocking out to Billie Jean: Getting the beat just right is highly entertaining and m
Back to the question of games and education.
I've explored this battleground before, for example when I tried to decide if I was an anti-gaming teacher. I then moved up a level when I analysed gaming lessons led by our Ed Tech Coach, Matt Dolmont,
“They’re just playing,” is a sentence I hear again and again. I’ve uttered it myself, despite my own beliefs in its importance.
MindShift’s The Power of Play in Learning, an article where everything is quotable and tweetable, desc
[caption id="" align="alignright" width="222"] Where in the World is Carmen Sandiego? (Wikimedia Commons)[/caption]
The debate can continue about how video games impact kids’ development. I’m glad to say I grew up playing games and I turned o