
Late Night Gamer by 2create Louis du Mont
It has been quite a few months since Loren first brought the idea of gamification to my attention, as discussed in the earlier post Gamifying Education. His enthusiasm and prodding has lead me to plan to rethink my approach to homework over the summer (Radical Revamp … in Small Increments). But I need to take the time to research this concept. Hopefully I can then avoid making some basic mistakes in implementation by building on the insights and research of others. With this in mind, I was intrigued to see the article Study’s the name of the game by Megan Johnston in The Sydney Morning Herald.
The article begins:
Who would not want to be part of that Science class? Megan continues:
From this, my challenge is to figure out how to structure course challenges so students are gaining knowledge, learning to think critically, and developing their mathematical understanding, not just accumulating rewards. This is the part I need to look into over the summer. How do I make sure my rewards system has a higher goal?  Though since I am focusing simply on increasing student motivation to do homework appropriately, I might be overstating the outcomes I hope to see.
It is encouraging to know that
This article intrigued me so much that I am tempted to quote the whole thing here, but I will try to resist. Instead, here are some of the key points that the article brings up.
- The game system allows differentiation to occur as students’ progress at their own pace.
- Gamification allows self-directed learning, and helps students manage their time better.
- Students are motivated by seeing their friends’ progress as well as by the rewards they gain for themselves.
- Â One study showed that students learning through playing a game retained more information than those who read the same content in a book.
My thought: Retention is not the same as understanding, analyzing or synthesizing. Does gamification help with these higher-order skills too?
Ok … I admit temporary defeat. Megan begins to addresses some of my questions, so I need to just quote her:
”It’s actually much more complicated than just adding points and badges to the classroom,” Lee says.
Too often in schools where I have worked students are no longer allowed to fail. I, as the teacher, am expected to do everything in my power to ensure they “succeed”, where success is measured in terms of grades rather than in terms of learning. (I obviously have my own very strong feelings about this, but this is not the place to vent them!!) I love the idea of allowing students to fail while motivating them to keep trying and proving to them that they can come back from apparent failure, and they come back stronger, smarter, and wiser!
Though this article does not answer the question of how can I restructure my homework grading system, it highlights current thinking and research in the field of gamification, letting me know that this is a worthwhile avenue to pursue. Not that I ever doubted Loren of course!
My plan to implement a systematic rewards system is barely worthy of being titled as gamification, but I need to start small and see where it leads. Stay tuned!


