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Category Archives: Course 2
I’m proud of my Grade 6 classes. After the launch of the year-long book review podcast project, dubbed ‘Book Broadcasting’, they have achieved a great deal. The students happily created their own podcasting names: one class are ‘Bookworms’, the other … Continue reading
Rules are conventionally meant to be read, understood, and adhered to. Turning them into a ‘game’ may therefore sound somewhat subversive, but this was the root of my idea* for a final project, to be practically applied at Yokohama International … Continue reading
Cet enseignement, c’est qu’il faut vivre comme on pense, sinon, tôt ou tard, on finit par penser comme on a vécu. (This teaching is to live as we think, otherwise, sooner or later, we end up thinking as we … Continue reading
The Game How do we learn best? How can we be better connected, better collaborators and more creative? Inspired by Jane McGonigal’s book, Reality is Broken, I reshaped a Grade 6 project as a ‘game’ to answer these questions. … Continue reading
The Script This week was the ‘Book Broadcasting’ project launch in my two Grade 6 English classes. Prior to their podcast introduction the students finished reading their Sakura Medal book and completed a podcast ‘script’ – support framework that I … Continue reading
I am a daughter, a sister, a teacher, a thirty-something, a social person, a private person, a Gemini. When filling out forms I indicate my profession, my gender, my nationality. When introducing myself on courses I’m the ‘mainly High School … Continue reading
I’m currently reading an incredible book by Jane McGonigal, entitled ‘Reality is Broken‘. Her persuasive, passionate argument, that ‘games make us better’ not only encourages collaborative engagement in online and offline games, but also highlights the positive digital footprints of … Continue reading