Created by Knewton
Created by Knewton
Choosing the right book to read is a lot like reading a bike.
Too Hard! Just like riding a bike up a steep hill, these books are way too much work for children to read. Generally speaking, if there are five or more tricky words on any page, then the book likely is too hard.
Too Easy! Just like riding a bike downhill, these books can be read too fast. It’s fun but their brain is not learning as much as it should be.
Just right! Just like riding a bike on a trail, there are some bumpy parts, but not too many!
Matching a book with a child’s reading skill is an essential key to building a fluent, independent reader.
Why is it important to match books with a child’s reading skills?
When children are trying to reading books that are too difficult for their current reading level, they may resort to inefficient reading strategies such as:
Worst of all, they may become frustrated and discouraged with reading all together.
Children need a book that’s just right so they may practice good reading habits.
Just right books allow a child to read independently, accurately, and with understanding.
How to you know if the book is just right for a child?
The child needs to choose and read books appropriate for her age and interests. Another criteria for finding the just right book, not one that only holds the child’s attention, but allows the child to make very few mistakes while reading.
The rule of thumb is that there should be less than one mistake for every twenty words — which equates to about 96% accuracy.
When children make too many mistakes, it interferes with their expression, rate, and understanding.
Just right books provide practice for good reading at home and school.
We want children to choose and read just right books so they can practice good habits — reading accurately with understanding at an appropriate rate and with natural expression.
Got a quick message from a colleague @MissB4thGrade about a brand new (and free) video game making app called Pixel Press Floors. They just released the app April 30th. This was a perfect opportunity to get students buzzing about creating on a Free App Friday.
Edutopia’s Game Based Learning blog article “3 Ways Coding and Gaming Can Enhance Learning”:
“Coding isn’t just for computer science any more. Educators are finding that teaching students to write code and design games enhances learning and creates engagement… great teaching is at the very heart of this innovation.”
Online game creator, Jane McGonigal Ph.D., shares an ambitious claim about how gaming can save the planet:
Knowing that gaming can enhance learning, and that many of Miss B’s students would be keen to tinker with game building, I set wheels in motion and loaded iPads with Pixel’s Floors App from the App Store before kids came rolling into the lab.
The Sketch Guide is super student friendly, and after a brief tutorial, kids were designing their game terrain and adding creator elements with pencil and paper.
Students discovered that by capturing their paper and pencil designs by taping their design to the wall allowed the Floor App’s capture tool to orientate and align the image more effectively.
I think the coolest feature of the Floors App is the capability for students to share their video games in Floor’s Arcade. A few students reflected that playing in the Arcade first before designing gave them more ideas for creating their own unique terrain.
If you think this post was helpful, please share. I would be keen to hear about how others are using Pixel Press Floors and/or other game-based activities.
Making the move from once living in the hot, humid tropical forests of Borneo to now riding around the flat, frozen lands of Kazakhstan has come with challenges. Unfortunately, the town I live in Kazakhstan has hardly any trees. Fortunately, speaking with a local Kazakh, I was told that ten years before there weren’t any trees in the city and now there are a lot more due to local initiatives to plant more trees.
What are you up to for Earth Day?