MS Ecology Unit / Gamification
Below is my attempt to gamify an Ecology unit for my 7th grade science students. I am not sure if I blew the doors off “Redefinition” but I had a blast learning and enacting a gamified unit. I also tried to incorporate some techie goodness that I explored during my COETAIL experience.
Instant Analysis and Quick Hitters
- Students love playing games!
- Physical paper badges were more of a success than digital badges
- Students liked trading, collecting, and decorating them
- Assessment and scores need to be updated immediately or students get angry : )
- I can also see how student buy-in can quickly be crushed with score delays or poor teacher management of the game.
- I only focused on game mechanics, next time I would like to try and craft a story behind the points and badges.
- Students took more of an interest in the quality and completion of their classmate’s work.
- It was necessary to have a class meeting to discuss collaboration norms and respectful communication. I found that I had to be vigilent to monitor any put downs or blaming. Overall the students were very supportive and helpful.
- Videos take soooo much time to edit for students and teachers. However, students (and teachers) who do a lot of video editing (especially outside of school) get faster and better.
- Gamification could be overlayed on any unit.
- Boys and girls both got excited and engaged (the boys seemed slightly more geeked out than the girls)
- I still remember the only teacher who created a gamified unit during my schooling. It was a knights and dragons game in my third grade class.
- I will definitely expand on and attempt gamification again next year!
Ecology UbD Unit Plan